INTREPID CLASS

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Type: |
Light Explorer / Scout vessel |
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Commissioned: |
2370 - present |
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Dimensions: |
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Length: |
343 m |
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Beam: |
143 m |
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Height: |
66 m |
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Decks: |
15 |
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Mass: |
700,000 tons |
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Crew: |
150 |
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Armament: |
13 x Type VIII Phaser arrays, total output 10,000 TeraWatts |
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4 x standard photon/quantum torpedo tubes + 38 torpedoes |
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Defense Systems: |
Shield system, Total capacity 688,500 TeraJoules |
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Standard Duranium/Tritanium single hull |
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Standard level Structural Integrity Field |
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Warp Speeds: |
Normal Cruise : Warp Factor 8 |
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(TNG Scale) |
Maximum Cruise : Warp Factor 9.975 |
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Maximum Rated : Warp Factor 9.985 for one hour |
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Strength Indices: |
Beam Firepower : 200 |
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(Galaxy Class = 1000) |
Torpedo Firepower : 500 |
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Weapon Range and Accuracy : 415 |
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Shield Strength : 255 |
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Hull Armor : 50 |
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Speed : 3,200 |
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Combat Maneuverability : 7,500 |
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Overall Strength Index: 530 |
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Diplomatic Capability: |
Grade 3 |
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Expected Hull Life: |
80 years |
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Refit Cycle: |
Minor : 1 year |
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Standard : 5 years |
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Major : 20 years |
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Desk Description: |
Deck 1: Main Bridge, Captains ready room, senior officer's briefing room |
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Deck 2: Mess hall |
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Deck 3: Captains and crew quarters, aft torpedo launcher |
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Deck 4: Primary transporters, crew quarters, aft torpedo launcher |
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Deck 5: Sick bay, crew quarters |
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Deck 6: Holodecks #1 & #2, astrometrics lab, auxiliary computer core |
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Deck 7: Auxiliary computer core, deuterium tanks, crew quarters |
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Deck 8: Deuterium tanks, crew quarters |
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Deck 9: Brig |
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Deck 10: Shuttle storage, primary computer core deflector dish, main shuttle bay, crew quarters |
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Deck 11: Main engineering, primary computer core, main deflector dish, main shuttle bay, crew quarters |
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Deck 12: Primary computer core, main deflector dish, reserve warp core, crew quarters. |
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Deck 13: Landing pads, science labs, crew quarters |
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Deck 14: Anti matter storage pods |
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Deck 15: Ground hover pads |
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Added Features: |
30% of the scanning and analysis capabilities of a Galaxy class Starship |
| Ability to land on a planetary surface | |
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ADHA: The Advanced Holographic Decoy Array was one of the newest things out of what's left of Starfleet R&D. It's basically a large hologram emitter that's tied into the main deflector, for projection, and all tactical systems. It can be used to create decoys and other such things for it's ship. When used properly, it's an asset to any combat vessel. |
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| Holo Cloak: A device that disguise the ship instead of hiding it. | |
| Updated Computer: The computer system has been updated to a bio neural type that allows for faster computations, about twice as fast as a bio gel pack type. | |
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Tachyon Sensors:
The range will stay the same BUT The sensor's use a tachyon grid to scan for tachyons emitted by cloaked ships. There is a drawback to this system though. To emit a full grid with no gaps takes a large amount of power. When the system is used, Shields and Warp drive do not function, and maximum impulse speed is limited to 2/3 impulse power. The grid also has an operational limit of 1 light year, making the scanning range relatively limited. Also the design is old, so the effectiveness of the system is also dropping. At last check, the full powered tachyon scanners had 25% success. |
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Multi layer shielding:
This is two layers of shielding, the outside layer is the strongest, then
the inside layer is half as strong. When the outside layer fails, then the next
layer takes it's place and strengthens to full. The only draw back is that it takes twice as long to raise shields to full strength, uses high energy yields, and phasers operate at 75% efficiency. In addition the ship will function only at 2/3 impulse power. |
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VRTS:
A VR interface unit was suggested that would allow the TAC officer improved control of both torpedoes and phasers. Guidance nodules were implanted into torpedoes to allow the TAC officer to guide them as they moved through space using the VR interface. A similar design was used on the phasers to allow for improved targeting accuracy. Due to interface of VR and real time there is a momentary time
displacement experienced by the user resulting in momentary dizziness. Life signs become unstable until the point where system interface must be terminated leaving the operator fatigued. Control nodules on torpedoes must be re-calibrated before each use requiring an engineer to be present in the torpedo bay to calibrate the nodules |
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| Modified Bridge Screen: View Screen has been replaced with a holo projector, that allows you to see the ship as it would appear in space and surroundings, and has a sub projector that allows for holographic communications. | |
| Shrapnel torpedo: To be used once an enemies shields have been brought down, this would give a hull breach without destroying the enemy ship | |
| Added Armour: Double armor but it will slow maximum warp speed down to warp 8.5 due to added bulk | |
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Electromagnetic Pulse
Cannon:
Otherwise known as the EMP or EPC, is a high powered systems disruption
device. A single blast from this This weapon system has
three major drawbacks, the first of which being that it has a slow rate of fire,
due to the large power draw and the cooling time required between shots.
Second, it requires extremely large amounts of power, enough that on a smaller
vessel, it will usually take most of It is generally felt that
this weapon has redeeming qualities that make up for these drawbacks, however it
is |