USS FORSAKEN-A
Exterior View
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| Side | Top |
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| Bottom | Front |
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| Rear |
Bridge
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Type: |
Cruiser - Falkirk Class |
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Dimensions: |
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Length: |
805.40 m |
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Beam: |
387.08 m |
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Height: |
88.48 m |
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Decks: |
21 |
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Mass: |
3,055,000 tons |
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Crew: |
500; 4,500 evacuation limit |
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Propulsion: |
One cochrane warp core feeding two warp nacelles; two subatomic unified energy impulse engines |
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Armament: |
6 x Type XIII phaser arrays |
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15 x Pulse fire Quantum torpedo tubes + 3000 torpedoes |
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Defense Systems: |
Multi Layered Regenerative Shield System |
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Standard Duranium/Tritanium double hull plus 5.4 cm high density ablative armor |
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Standard level Structural Integrity |
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Shuttle Compliment: |
Shuttle bays: 3 Shuttles: 2 Type-10 Shuttles, 6 Type-11 Personal Shuttles, runabouts: 2 Warhammer Runabout |
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Warp Speeds: |
Normal Cruise : Warp Factor 8 |
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(TNG Scale) |
Maximum Cruise : Warp Factor 9.5 |
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Maximum Rated : Warp Factor 9.8 for twelve hours |
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Strength Indices: |
Beam Firepower : 1400 |
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(Galaxy Class = 1000) |
Torpedo Firepower : 2700 |
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Weapon Range and Accuracy : 1017 |
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Shield Strength : 2000 |
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Hull Armor : 1250 |
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Speed : 4485 |
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Combat Maneuverability : 3700 |
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Overall Strength Index: 1983 |
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Diplomatic Capability: |
Grade 5 |
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Expected Hull Life: |
80 years |
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Refit Cycle: |
Minor : 1 year |
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Standard : 5 years |
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Major : 20 years |
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Desk Description: |
Deck 1: Bridge, observation lounge, staging room, Captain's ready room |
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Deck 2: Transporter Room 2, Captain's quarters. |
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Deck 3: Strategic Command, Stellar Cartography, upper weapons locker. |
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Deck 4:Photon torpedo bays, Sensor Array, Crew quarters, Science Labs, Holodecks |
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Deck 5: Phaser bank 1. Torpedo Storage, Crew quarters, Science Labs, Holodecks |
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Deck 6: Phaser bank 2., Torpedo Storage, Maintenance, Crew quarters, Science Labs, Holodecks |
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| Deck 7: Stateroom, guest quarters, transporter room 3.Topside rec rooms, exercise suites. | |
| Deck 8: Sensor suite, tactical offices. Operations Offices, communications lounge. | |
| Deck 9: Sickbay, infirmary, medical research labs. Torpedo storage bay, transporter room 4. | |
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Deck 10: Senior Officer's quarters, forward phaser bank 3 & 4, forwards torpedo bays. |
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Deck 11: Mess hall, crew quarters |
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| Deck 12:General accommodations, Lounge 11 (senior personnel). | |
| Deck 13:Senior Officers quarters, first officer's (XO) office. | |
| Deck 14:SFMC Officers & NCO quarters, special weapons bay, battle bridge. | |
| Deck 15: Security offices, Transporter room 1. | |
| Deck 16:Brig, security mess hall, cargo bays, armory | |
| Deck 17:Environmental support suite Crew quarters, Science Labs, Holodecks | |
| Deck 18:Science suites, Cargo bays 11 through 15, Main Deflector | |
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Deck 19:Cargo bays 1 through 10, Main Deflector |
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| Deck 20:Computer core, Shuttlebay 1 (right side), Shuttlebay 2 (left side). | |
| Deck 21:Engineering section 1, anti-matter storage. Engineering section 2.Warp core. | |
| Deck 22:General accommodations, Wallace-Class Drop ship hull interconnects | |
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Added Features: |
Cloaking Device |
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Refractive Chameleon coated hull for stealth mode and camouflage when landed |
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The Forsaken was modified before her assignment to the Gateway by attaching a landing mechanism enabling the crew to land the ship when needed and was remodeled to include MVA (Multi-vector assault) |
| Given her travels to alternate worlds and time eras, some modifications have been made to the Forsaken's defenses and offensive capabilities in order to deal with unknown threats. | |
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ADHA: The Advanced Holographic Decoy Array was one of the newest things out of what's left of Starfleet R&D. It's basically a large hologram emitter that's tied into the main deflector, for projection, and all tactical systems. It can be used to create decoys and other such things for it's ship. When used properly, it's an asset to any combat vessel. |
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| Holo Cloak: A device that disguise the ship instead of hiding it. | |
| Updated Computer: The computer system has been updated to a bio neural type that allows for faster computations, about twice as fast as a bio gel pack type. | |
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Tachyon Sensors:
The range will stay the same BUT The sensor's use a tachyon grid to scan for tachyons emitted by cloaked ships. There is a drawback to this system though. To emit a full grid with no gaps takes a large amount of power. When the system is used, Shields and Warp drive do not function, and maximum impulse speed is limited to 2/3 impulse power. The grid also has an operational limit of 1 light year, making the scanning range relatively limited. Also the design is old, so the effectiveness of the system is also dropping. At last check, the full powered tachyon scanners had 25% success. |
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Multi layer shielding:
This is two layers of shielding, the outside layer is the strongest, then
the inside layer is half as strong. When the outside layer fails, then the next
layer takes it's place and strengthens to full. The only draw back is that it takes twice as long to raise shields to full strength, uses high energy yields, and phasers operate at 75% efficiency. In addition the ship will function only at 2/3 impulse power. |
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| VRTS: A VR interface unit was suggested that would allow the TAC officer improved control of both torpedoes and phasers. Guidance nodules were implanted into torpedoes to allow the TAC officer to guide them as they moved through space using the VR interface. A similar design was used on the phasers to allow for improved targeting accuracy. Due to interface of VR and real time there is a momentary time displacement experienced by the user resulting in momentary dizziness. Life signs become unstable until the point where system interface must be terminated leaving the operator fatigued. Control nodules on torpedoes must be re-calibrated before each use requiring an engineer to be present in the torpedo bay to calibrate the nodules | |
| Modified Bridge Screen: View Screen has been replaced with a holo projector, that allows you to see the ship as it would appear in space and surroundings, and has a sub projector that allows for holographic communications. | |
| Shrapnel torpedo: To be used once an enemies shields have been brought down, this would give a hull breach without destroying the enemy ship | |
| Added Armour: Double armor but it will slow maximum warp speed down to warp 8.5 due to added bulk | |
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Electromagnetic Pulse Cannon:
Otherwise known as the EMP or EPC, is a high powered systems disruption
device. A single blast from this This weapon system has three major
drawbacks, the first of which being that it has a slow rate of fire, due to the
large power draw and the cooling time required between shots. Second, it
requires extremely large amounts of power, enough that on a smaller vessel, it
will usually take most of It is generally felt that this weapon has
redeeming qualities that make up for these drawbacks, however it is |
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Class History: |
The
Falkirk is one of the first starship classes designed with a docking port for a
smaller starship - in this case, the companion Wallace-Class escort, which docks
at the bottom decks of the Falkirk's saucer section. The tests of the new systems proved successful, especially in the rapid-fire photon launchers and a forth launcher was added into the saucer section as currently seem. The Falkirk-class
starship is classified as an Light Cruiser starship. It is designed for
deep-space exploration and defensive missions. Its advanced armament also make
it a formidable warship. It includes the new Type-XII phasers and Mark-X quantum
torpedoes in addition to photon torpedoes and Tricobalt explosives. |