GATEWAY WEAPONS
These are just some of the guns the crew are trained in using, for cases when energy-based weapons, such as phasers, cannot be used. All projectile weapons used are modified, replacing the Magazine housing with a replicator, that self replicates bullets upon expulsion from the breach. These in turn, still require power packs.

Weapons shown are:
Colt CAR-15
M14
H&K MP5
H&K G36
Handheld weapons have made leaps and bounds over the years. Man-portable versions of isomagnetic weapons have been made available, the size of hand phasers have decreased dramatically, and small belt-attached forcefields have enough power to last more than thirty minutes. The Starfleet Security Corps and Starfleet Marine Corps have adapted to these new technologies as they become available, making them a force to be reckoned with.
The Type-3 Phaser Rifle has been drastically reduced in size, and received a marginal increase in power efficiency as well. It is now a short carbine weapon, not even half a meter long. This allows the user to wield the weapon much more easily in confined environments such as a ship's corridors. It is capable of three different firing modes: Beam, Single pulse, and Three-burst pulse. The weapon also supports a range of attachable accessories, such as an underslung photon grenade launcher, a forward pistol grip for greater control, and a pulse silencer for covert operations. The highlight of the weapon, however, is the Advanced Fire Control Unit. The scanner on top is capable of fine-tuning the aim of the weapon through small servo units mounted on the emitter crystal. Using the retinal projector, a user can have a direct interface with the AFCU. The rifle's fire control can also double as a tricorder, allowing a user to scan objects without taking their bead off of their target by issuing voice commands through a microphone.
Phaser Carbine, Standard |
Phaser Carbine, with Forward Grip |
Phaser Carbine, with Grenade Launcher |
Type 2 phasers have also had a radical redesign. The Type 2E phaser still retains the ergonomic wand-shape, but now also sport a fire control device capable of linking to a retinal projector. Though it does not sport as many features as the carbine's fire control, it still gives the user the same degree of augmented marksmanship as the rifle's. The Type 2E also is capable of firing in single-shot pulses as well as conventional beams and has a removable power clip for rapid power replenishment.
Phaser Pistol, Standard |
Retinal Projectors are the means which security forces utilize Starfleet's latest hand weaponry. Starfleet R&D managed to reverse engineer the Dominion "headsets" that ship commanders wore, making it compatible with the general humanoid population rather than just a select few species. The device works by literally projecting an image directly onto the retina, focusing the light just so that the inability of the average humanoid eye's lens to focus at such close range is not an issue. The resolution of the original Jem Hadar model worked at a resolution too high for many humanoids' fragile retinas, often causing headaches to those who wore them. This problem was fixed by lowering the resolution down to an acceptable level. These are preferred to the eyepieces such as those used on the TR-116 projectile rifle, which relied on a very low-resolution eyepiece that was hard to read because of the eye's lens being unable to focus. Use of the retinal projector is simple: a fourth button on the weapon allows the user to "point and click" targets to queue up into the fire control's memory. In the event that a headset is unavailable or damaged, the fire control unit on the weapon switches to a different mode, where a small indicator light on the weapon's display lights up when pointed at a humanoid bioform.
Personal protection gear has received numerous advancements over the years. Personnel forcefield generators have reached a size where they are both compact and effective. There are also specialized camouflage suits available that use a silicon-based biological compound to not only hide the wearer from the naked eye with camouflage, but also make the wearer appear like nothing but part of the ambient biomass on a sensor scan. Starfleet Seal Engineer Ryan Grey modified existing weapons technology while stationed on the USS Forsaken-A during the Draconian Conflict to be more suitable for the multiple situations..